A downloadable bullet-trip for Windows

Play the Fan Game by kollumos! Slimed Petals

Slimed Petals is a fast, frantic fan game inspired by DEAD PETALS and DEAD PETALS BLISS, created by the talented kollumos. They are the author of multiple shmups, including Locked Arcadia, Yugari's Rampage, and Shards of Iron. Check those out too!


a fractal-trance bullet-trip from the creators of DEAD PETALS and satryn, built from the ground up in our advanced 2D engine🌸

NEVER THE SAME AGAIN. 

  • A unique enemy roster every run, each with its own behavior, bullet pattern, and occasional mental illness.
  • Attempt the Antipetal Altar solo or with a friend in 2 player couch co-op.
  • An original soundtrack by Casey William (@ENNWAY on YouTube and Spotify)


POWERED BY PETALS. 

  • Supports massive flocks of bullets and baddies that slice and stir a vibrant fluid simulation.
  • Gentle with low-powered machines. Hyper-charged on high-end hardware.
  • Supports high refresh rates and ultra-wide displays.



If you have fun, consider donating:

StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(11 total ratings)
Authorbandaloo
GenreAction
TagsArcade, Colorful, Co-op, Cute, Pixel Art, Retro, Score Attack, Shoot 'Em Up, Top down shooter, Twin Stick Shooter
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Playstation controller
MultiplayerLocal multiplayer
Player count1 - 2
LinksSteam

Download

Download
dead-petals-bliss-win.zip 40 MB
Version 0.3.0 Oct 04, 2023

Development log

Comments

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is the game still in development? I forgot about this a year ago and randomly remembered it. I really want this to have a full release

(+1)

it’s uncertain. the other creator stepped away from it. the majority of the game was made over five really intense months, including the game engine. it’s been longer than that since i’ve been able to do any meaningful work on it. to be honest, my mental health completely cratered; i’ve barely been able to even sit at a keyboard. on top of other bad real life stuff, i haven’t been able to get back in the saddle. i keep trying though

i was working alone on an update that adds some cool new mechanics and a new character and a bunch of polish, but i don’t know if it will ever come out unfortunately

thanks for taking interest, though! sorry if this is a letdown

Hey hey don't worry. The game is great as is and maybe keeping it simple might not be that bad. If the other creator stepped away already then maybe you should do the same. Take a break and then decide what you want to do with your project.


I still love this game very much and i'm excited for whatever you make.

Not a let down at all! I'm surprised you even responded, remember to take breaks often and come back to problems with different views so you can get the full picture. I really hope you manage to wrangle all your problems and get some free time to pursue your projects, good luck :)

when i launch it on the steam deck it just shows a blank screen

yep... steam deck support not there yet. will do a native linux build so it doesn't have to go around valve's wrappers for everything

This is excellent, I've been obsessed with this for a few days now! The music and visuals are very appealing ♥ will definitely keep an eye on this!

that means so much!! please do keep an eye on it; we're working on some stuff i think is pretty cool

(+1)

i haven't played MUCH but here's my quick little review

- i really like the music

- the art style is really pretty, but the visual clarity suffers. (especially when using hyper). maybe consider making the player's bullets less pronounced?

- i like how the game encourages speed / aggression with bullet spread encouraging you to get in close and rewards for quickly killing enemies. it adds a lot of depth for experienced players without overly punishing those who are more cautious and just wanna hang back

- the randomized enemies are cool, but currently they all kinda blend together for me, both aesthetically and mechanically. if you compare it to satryn's cast of foes, the possibility space is a lot lower - but i'm sure it'll get better with more variation in bullet patterns and the like.

overall, really nice lil' project. i'll be keeping my eye on it :)

(+1)

hey. thanks so much for checking it out, it means so much to us both. <3 i agree: visibility and baddie diversity both have room for improvement.

pretty fun game I did have trouble with losing track of my character though

(1 edit)

I also really liked Satryn, but to be honest I'm not that satisfied with this game. It's not a bad game, the gameplay is still great, although I think the short levels of Satryn had a much better pace. I also miss a side objective, like rescuing your little friends in Satryn. What disappoints me the most, though, is the bland enemy design. There are a few great ones, but the rest are various "symbols" with eyes that could be straight out of the emoji catalog. And all the enemies are barely animated, just floating around.

(+1)

thanks for being so honest! this is really helpful for us, and we want to address these things. we hope you stick with us and continue to give us feedback as we continue to work on it.

this isn't communicated well within the game, but the way it works is the game generates 10 random enemies every run, so sometimes you might get a TV with an eye and devil horns, and within that run, it always moves and shoots a similar way. they sort of are just "symbols" but they're distinct, so the hope is you can learn to recognize them within a single run. the style iterates on the original dead petals where the idea is that it's like a haunted shareware game... almost intentionally "cheap" and simple looking graphics meant to juxtapose the high-fidelity reflective watery surface. we want to make these more detailed and add variety!

thanks again for checking it out and we hope you give it another chance later down the line

(+2)

I enjoyed Satryn a lot so naturally I'm having a lot of fun with this one too, I really like the push and pull, risk and reward dynamic of mechanics like the luck bubbles, sucking up gems while not firing and hyper.

Accessibility suggestion for this game as well: https://itch.io/post/3202081

I'm playing on linux and it works perfectly using wine but if you ever wanted to try you can check zig for cross compiling C without having to install anything from target system https://zig.news/kristoff/cross-compile-a-c-c-project-with-zig-3599

(+1)

glad you like it! funny u should mention it i did try zigcc for cross compiling! i ran into some really specific issue with regard to luajit so i abandoned it but i would really like to get it building from one platform on all platforms, so i might revisit it.

we’ll definitely have mouse aiming and thanks for mentioning the accessibility problem it solves. hadn’t thought of that

(+1)

ah, that post. :') good mems. so glad to have you back. we'll do our best to accommodate your feedback.

(+2)

You've put a plant pot in some circumstances and I am here for it 

well put

(+1)

The game is fun, I like it. I think it's nice there's an ending although I haven't managed to clear it yet on Thorn difficulty. I did beat the butterfly boss so I assume I've been close. No bugs encountered yet. I plan to purchase it on Steam release.

My high Score is 96,831,034.

(+2)

thanks so much! congrats on beating the butterfly, the game is fricken brutal

(1 edit) (+2)

Damn. This is like Satryn but on some really heavy crack

I'm just impressed how everything is still so readable despite being so visually chaotic lol. Well done

(+1)

thank you!

thank you so much for checking it out. <3

this is so good!

thanks!

I'm so happy🌼

i’m glad!

pog

:pog:

WHOOOO :3

:)

this game is great